Name | MP cost | Target | Location | Effect |
---|---|---|---|---|
Psycho Crack | 4 MP | One Enemy | Starts with this | Normal physical attack; can add confusion. |
Sonic Buster | 7 MP | Enemy Group | Mountain Pass | Blasts enemies with large projectile thing |
Meteor Dive | 6 MP | One Enemy | Mount Zenom; ledge with five exploding chests | Jumps up high and brings sword down on one enemy. Useful for much of the game; invest Secret Signs into this. |
Trickster | 5 MP | One Enemy | Port Timney, guy in big box | Hanpan steals from the enemy while Jack distracts it with an attack |
Heal Blade | 6 MP | One Ally | Sand River; moving sand path near the end takes you to it | Heals 1000+ HP and removes status afflictions. Invest a couple Secret Signs to it just in case. |
Soul Breaker | 8 MP | One Enemy | Adlehyde; give Secret Sign to swordsman who asks for one | Instant death attack where Jack seems to be removing a disco ball from the enemy; worthless, since it almost never works. |
Divide Shot | 10 MP | One Enemy | Tripillar; talk to statue and accept its challenge | Halves enemy HP; useful only in the Ancient Arena. |
Blast Charge | 10 MP | All Enemies | Epitaph of the Sea Wind; Use Wind-Up Key on all possible things in room near the top | Hits one enemy for decent damage, hits all others for lesser damage in a sort of water ripple-ly action. Good against Boomerang and Luceid until you get Cosmic Nova. |
Slash Rave | 12 MP | One Enemy | Sacred Shrine; accept statue challenge | Hits enemy 1+ times; how many times is dependant on Jack's luck stat. Not terribly useful because of that. |
Guilty Blade | 16 MP | Enemy Group | Underwater Shrine; learned from Lady Harken | Sword flies into the air and crashes down at the enemies, causing an explosion with nails the group. Not particularly useful since you get Cosmic Nova not long after. |
Shadow Bind/Dark Sweep | 7 MP | Enemy Group | Dead Sanctuary; accept statue challenge | Sends sword straight at enemy group and paraylzes them. If enemies are still paralyzed the next round and you use it again, it becomes Dark Sweep and does damage. Not too useful, but I love this move anyway. ^_^; |
Magnum Fang | 14 MP | One Enemy | Demon Lab; learned from Lady Harken | Attacks, then dark purplish pointy sticks (Pick-Up Sticks of Death!) impale the enemy. A worthy successor to the Meteor Dive; invest Secret Signs into this! |
Phazer Zapp | 16 MP | One Enemy | De La Metalica; read all the books lying on the ground | All elemental attack with this big glowing star thing; element can be changed by an elemental ring. |
Cosmic Nova | 20 MP | All Enemies | Gemini Corpse; bomb wall in the back of the first room and open the chest inside | Hits all enemies with a wave of red and orange energy. Best. Fast Draw. EVER. Invest Secret Signs into this or regret it later when you have many strong enemies before you. |
Void | 20 MP | All Enemies | Arctica Castle; have Jack investigate the throne | Instant death attack. Damn useless, since it never works. Get the hint anyway so you can get the Black Fenril (Feral, once it's in your intentory) sword. |
Trump Card | 22 MP | One Enemy | Malduke; accept statue's challenge | Think non-elemental Phazer Zapp in appearance. Damage corresponds to Jack's HP. The lower it is, the less damage done unless his HP is displayed in red numbers, then it'll do the most damage. I never used this much since I had Magnum Fang. I like Magnum Fang very much. ^_^; |